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Cover of Brimful Depravation

Brimful Depravation

Marshack

Chapters
310
Rating
4.4 (10,330)
Status
Ongoing
Views
87
Updated
Mar 01
Start Chapter 1

Chapters

310 total
  1. 1 Chapter 1: Rewarding Whispers.
  2. 2 Chapter 2: Suggestion Not Mandate.
  3. 3 Chapter 3: Reasons That Motivate.
  4. 4 Chapter 4: Caring Aunt.
  5. 5 Chapter 5: Soft Aunty.
  6. 6 Chapter 6: Decision.
  7. 7 Chapter 7: Not A Girlfriend?.
  8. 8 Chapter 8: Hand Work.
  9. 9 Chapter 9: Lorna’s Office.
  10. 10 Chapter 10: Willing And Ready.
  11. 11 Chapter 11: Secret Passage.
  12. 12 Chapter 12: Incomplete Exploration.
  13. 13 Chapter 13: Meal.
  14. 14 Chapter 14: Popular?.
  15. 15 Chapter 15: Letters.
  16. 16 Chapter 16: Exploration Group.
  17. 17 Chapter 17: Explanation.
  18. 18 Chapter 18: Before Dinner.
  19. 19 Chapter 19: Short Dinner. (Part 1)
  20. 20 Chapter 20: Short Dinner. (Part 2)
  21. 21 Chapter 21: Short Dinner. (Part 3)
  22. 22 Chapter 22: Short Dinner. (Part 4)
  23. 23 Chapter 23: Short Dinner. (Part 5)
  24. 24 Chapter 24: Short Dinner. (Part 6)

Showing 1–24 of 310 chapters

Start from Chapter 1

About this novel

Front Page is “NAÍNDRA NUXINUS - CADET CUNN-69”.

The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it.

The “Imperishable”, Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives.

With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person.

The First Gift, is “Shards”, called “Cards” by some, this otorgue instant rewards when you exchange them in an “Imperishable Monolith”.

The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask.

The Third Gift, is the “Perennence”, with a 100 you won't Die if you are slain, you simply would “Respawn” in a “Memory Hall”, making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can “Revive” you by providing the missing resource.

However, this comes with a drawback, you become a “Servant” of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%.

The Fourth Gift, is “The Memory Hall”, unfortunately, they had an evil twin, “The Howling Wall”, which are created in places that had seen too many “Take Downs” in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched.

Lastly, The Fifth Gift, is divided in three concepts, “Repercussion”, “Traits” and “Work”, being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for “The Imperishable”.

But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called “Graveyards”, “Factories”, “Hives”, “Nests”, “Lairs”, “Crops” and “Farms” across the entire world of “Leathemnur”.

NO CHEATS

NO PLOT ARMOR

NO VANILLA EASY LIFE

DON'T GET FOOLED BY THE START

A FAIR SHARE OF:

ACTION

BEAUTIES

MYSTERIES

A WHOLE LOT OF:

SMUT

BONDING

INDECENCY

COMMENT FOR:

KINKS

DOUBTS

SUGGESTIONS